Sources
CR
Type
Size
Alignment
Movement

Ghallanda Troubleshooter

Small Humanoid (halfling), Neutral

Armor Class 14
Hit Points 78 (12d6 + 36)
Speed 30 ft.
STR
10
+0
DEX
16
+3
CON
17
+3
INT
13
+1
WIS
14
+2
CHA
17
+3
Saving Throws DEX +5, CON +5, WIS +4, CHA +5
Skills Insight +4, Perception +4, Stealth +5
Condition Immunities Frightened
Senses passive Perception 14
Languages Common, Halfling
Challenge 3 (700 XP)

Traits

Hustle. The troubleshooter can move through the space of any creature that is of a larger size, but it can't stop there.

Spellcasting

Spellcasting. The troubleshooter casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):

1/day each: Sleep, Unseen Servant

Actions

Multiattack. The troubleshooter makes two Poisoned Dagger attacks.

Poisoned Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit:5 (1d4 + 3) Piercing damage, and the target has the Poisoned condition until the start of the troubleshooter's next turn.

Bonus Actions

Nimble Escape. The troubleshooter takes the Disengage or Hide action.

Lore

The inns of House Ghallanda are meant to be places of safe refuge and quiet rest, so the house employs troubleshooters (mostly halflings) to protect the safety and serenity of its guests.