Sources
CR
Type
Size
Alignment
Movement

Lyrandar Scion

Small/Medium Humanoid (khoravar), Neutral

Armor Class 13
Hit Points 60 (11d8 + 11)
Speed 30 ft.
STR
12
+1
DEX
16
+3
CON
13
+1
INT
12
+1
WIS
15
+2
CHA
18
+4
Saving Throws STR +3, DEX +5
Skills Acrobatics +5, Perception +4
Damage Resistances lightning, thunder
Senses Darkvision 60 ft., passive Perception 14
Languages Common, Elvish
Challenge 4 (1,100 XP)

Spellcasting

Spellcasting. The scion casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):

At will: Elementalism, Gust of Wind, Thunderwave

Jump (2/Day). The scion casts Jump, requiring no spell components and using the same spellcasting ability as Spellcasting.

Feather Fall (2/Day). The scion casts Feather Fall in response to that spell's trigger, using the same spellcasting ability as Spellcasting.

Actions

Multiattack. The scion makes two Thunderbolt attacks and uses Spellcasting.

Thunderbolt. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30 ft. Hit:11 (2d6 + 4) Lightning damage plus 9 (2d8) Thunder damage. Critical Hit:The creature also has the Deafened condition for 1 minute.

Lore

The Khoravar dragonmarked scions of House Lyrandar include swashbuckling sky captains, seafaring adventurers, and sinister cultists of the Hurricane Harvest. The power of their dragonmarks manifests as easy control of wind, thunder, and lightning, which they wield as readily in combat as in navigating the sea and sky.