Sources
CR
Type
Size
Alignment
Movement

Orien Enforcer

Small/Medium Humanoid (human), Neutral

Armor Class 16
Hit Points 55 (10d8 + 10)
Speed 35 ft.
STR
12
+1
DEX
18
+4
CON
13
+1
INT
16
+3
WIS
14
+2
CHA
11
+0
Saving Throws DEX +6, WIS +4
Skills Acrobatics +6, Perception +4
Senses passive Perception 14
Languages Common plus two other languages
Challenge 4 (1,100 XP)

Spellcasting

Misty Step (2/Day). The enforcer casts Misty Step, using Intelligence as the spellcasting ability.

Actions

Multiattack. The enforcer makes three Dagger attacks. It can replace one attack with a use of Lightning Cage if available.

Dagger. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit:9 (2d4 + 4) Piercing damage plus 7 (2d6) Poison damage.

Lightning Cage (Recharge 5–6). Constitution Saving Throw: DC 13, each creature in a 20-foot-radius Sphere centered on a point the enforcer can see within 60 feet. Failure: 13 (3d8) Lightning damage, and the creature can't take Reactions until the end of the enforcer's next turn. Success: Half damage only.

Reactions

Temporal Disruption (1/Day). Trigger: The enforcer takes damage from a melee attack. Response: The enforcer teleports up to 30 feet to an unoccupied space it can see. Each creature within 10 feet of the space the enforcer left must succeed on a DC 13 Constitution saving throw, or its Speed is halved until the start of the enforcer's next turn.

Lore

Whether riding on an Orien cart, guarding the lightning rail on a cross-continental journey, or using OrienTeleportation Circlesto transport precious parcels in an instant, dragonmarked enforcers of House Orien (mostly humans) protect their house's interests and maintain its reputation for dependability.