Sources
CR
Type
Size
Alignment
Movement

Draconian Dreadnought

Large Monstrosity, Any alignment

Armor Class 16 (natural armor)
Hit Points 57 (6d10 + 24)
Speed 30 ft., fly 60 ft.
STR
18
+4
DEX
10
+0
CON
18
+4
INT
10
+0
WIS
10
+0
CHA
10
+0
Saving Throws STR +6, WIS +2
Senses darkvision 60 ft., passive Perception 10
Languages Common, Draconic
Challenge 4 (1,100 XP)

Traits

Death Throes. When the draconian is reduced to 0 hit points, it bursts into flames and is reduced to ashes. Each creature in a 10-foot-radius sphere centered on the draconian must succeed on a DC 13 Dexterity saving throw or take 10 (3d6) fire damage.

Actions

Multiattack. The draconian makes two Serrated Sword attacks and one Tail attack.

Serrated Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:13 (2d8 + 4) slashing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:8 (1d8 + 4) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Reactions

Shape Theft. After the draconian kills a Medium or smaller Humanoid, the draconian can magically transform itself to look and feel like that creature while retaining its game statistics (other than its size). This transformation lasts until the draconian dies or uses an action to end it.

Lore

The largest of the draconians are the dreadnoughts, who are born from the eggs of silver, blue, or sapphire dragons. They fly on mighty wings over the battlefield to wherever the fighting is the thickest. Their magical ability to change their appearance to mimic those they've slain allows them to sow confusion and despair among their enemies. When dreadnoughts are killed, their bodies burst into flames, scorching everything around them.