Sources
CR
Type
Size
Alignment
Movement

Dragon Turtle Wyrmling

Large Dragon, Neutral

Armor Class 18 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 20 ft., swim 30 ft.
STR
17
+3
DEX
10
+0
CON
15
+2
INT
8
-1
WIS
10
+0
CHA
10
+0
Saving Throws DEX +2, CON +4, WIS +2
Damage Resistances fire
Senses darkvision 120 ft., passive Perception 10
Languages Draconic
Challenge 4 (1,100 XP)

Traits

Amphibious. The dragon turtle can breathe air and water.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit:11 (1d12 + 3) piercing damage.

Steam Breath (Recharge 5–6). The dragon turtle exhales steam in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

Lore

Dragon turtles are mighty creatures whose inherent magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the Monster Manual is a typical adult, at least a century old and boasting a valuable hoard. You can use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5 includes lair actions and regional effects that can be used for adult or ancient dragon turtles. An ancient dragon turtle is a mythic creature akin…