Sources
CR
Type
Size
Alignment
Movement

Giant Coral Snake

Large Beast, Unaligned

Armor Class 13
Hit Points 90 (12d10 + 24)
Speed 30 ft., swim 30 ft.
STR
12
+1
DEX
16
+3
CON
14
+2
INT
2
-4
WIS
10
+0
CHA
3
-4
Skills Perception +2
Senses blindsight 10 ft., passive Perception 12
Languages
Challenge 4 (1,100 XP)

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:8 (2d4 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn. On a failed save, the target begins to hallucinate and is afflicted with a short-term madness effect (determined randomly or by the DM; see "Madness" in chapter 8 of the Dungeon Master's Guide). The effect lasts 10 minutes.

Lore

Comfortable on land or in water, these brilliantly colored snakes are renowned for their potent and hallucinogenic venom. They are most often found in coastal caves. In the abandoned chambers of the hermitage in Tammeraut's Fate, these giant serpents feed on any creature that crosses their path.