Sources
CR
Type
Size
Alignment
Movement

Thessalhydra

Huge Monstrosity, Unaligned

Armor Class 14 (natural armor)
Hit Points 69 (6d12 + 30)
Speed 30 ft., swim 30 ft.
STR
19
+4
DEX
12
+1
CON
20
+5
INT
5
-3
WIS
10
+0
CHA
7
-2
Skills Perception +4
Damage Immunities acid
Condition Immunities Blinded, Charmed, Deafened, Frightened, Stunned
Senses darkvision 60 ft., passive Perception 14
Languages
Challenge 4 (1,100 XP)

Actions

Multiattack. The thessalhydra makes one maw attack and one Flurry of Bites.

Flurry of Bites. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit:7 (1d6 + 4) piercing damage plus 10 (4d4) poison damage.

Maw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:9 (1d10 + 4) piercing damage plus 5 (1d10) acid damage.

Tail Pincer. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit:10 (1d12 + 4) slashing damage, and the target is grappled. As an action, the target can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check (its choice). Until this grapple ends, the thessalhydra can't use its tail pincer.

Acid Saliva (Recharge 5–6). The thessalhydra spits a glob of acid at a point it can see within 30 feet of it. Each creature within 10 feet of that point must make a DC 15 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Detect. The thessalhydra makes a Wisdom (Perception) check with advantage.

Tail Swipe. The thessalhydra makes a tail pincer attack.

Lore

The thessalhydra is a strange and terrible creature with eight heads surrounding a large, circular mouth rimmed with jagged teeth. Its maw drips with acid, and its tail ends with a pair of sharp pincers. The thessalhydra is gluttonous and damaging to any environment.