Sources
CR
Type
Size
Alignment
Movement

Dragonflesh Grafter

Large Monstrosity, Neutral Evil

Armor Class 14 (natural armor)
Hit Points 52 (7d10 + 14)
Speed 30 ft.
STR
16
+3
DEX
11
+0
CON
14
+2
INT
10
+0
WIS
10
+0
CHA
6
-2
Saving Throws STR +5, CON +4
Senses passive Perception 10
Languages Common, Draconic
Challenge 3 (700 XP)

Actions

Multiattack. The grafter makes one Claw attack and one Greatclub attack.

Claw. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit:7 (1d8 + 3) slashing damage plus 5 (1d10) poison damage.

Greatclub. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit:12 (2d8 + 3) bludgeoning damage.

Acid Retch (Recharge 5–6). The grafter retches forth a spray of acidic bile in a 30-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 14 (4d6) acid damage on a failed save, or half as much damage on a successful one.

Lore

An ordinary dragonflesh grafter is a hulking fusion of draconic and bipedal characteristics, standing between 8 and 12 feet tall. As its original nature wanes, its draconic powers grow, giving it a thick layer of dragon scale armor that covers the grafted areas of its body. A dragonflesh grafter can belch forth a gout of corrosive acid in a mockery of dragon breath.