Sources
CR
Type
Size
Alignment
Movement

Lizardfolk Render

Large Humanoid (lizardfolk), Neutral

Armor Class 15 (natural armor)
Hit Points 52 (7d10 + 14)
Speed 30 ft., swim 30 ft.
STR
16
+3
DEX
10
+0
CON
14
+2
INT
7
-2
WIS
12
+1
CHA
7
-2
Skills Athletics +5, Perception +3, Survival +5
Senses passive Perception 13
Languages Draconic
Challenge 3 (700 XP)

Traits

Blood Frenzy. The render has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Hold Breath. The render can hold its breath for 15 minutes.

Actions

Multiattack. The render makes two attacks: one with its claws and one with its bite.

Claws. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit:12 (2d8 + 3) slashing damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:8 (1d10 + 3) piercing damage.

Rend the Field (Recharge 5–6). The render makes a claw attack against each creature of its choice within 10 feet of it. A creature hit by this attack must succeed on a DC 13 Strength saving throw or be knocked prone.

Lore

Filled with the primal magic of Semuanya, the lizardfolk render undergoes terrifying changes during a dayslong ritual performed by a shaman. As seen in Danger at Dunwater, the render's claws grow long and hard as steel, its frame enlarges, and its temperament becomes even more ferocious.