Sources
CR
Type
Size
Alignment
Movement

Locathah

Medium Humanoid (locathah), Neutral

Armor Class 13 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft., swim 30 ft.
STR
13
+1
DEX
12
+1
CON
12
+1
INT
11
+0
WIS
10
+0
CHA
11
+0
Saving Throws DEX +3
Skills Athletics +3, Perception +2
Senses passive Perception 12
Languages Aquan, Common
Challenge 1/2 (100 XP)

Traits

Leviathan Will. The locathah has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.

Limited Amphibiousness. The locathah can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Actions

Multiattack. The locathah makes two melee attacks with its spear.

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands.

Lore

These resilient and proud fish-folk (found in Danger at Dunwater) have endured war, slavery, and mistreatment at the hands of other aquatic creatures. They dwell in submerged tribal communities along seacoasts, and hunt both above and below the water.