Sources
CR
Type
Size
Alignment
Movement

Dreaming Dark Mindkiller

Small/Medium Humanoid, Lawful Evil

Armor Class 19
Hit Points 180 (24d8 + 72)
Speed 30 ft.
STR
15
+2
DEX
19
+4
CON
16
+3
INT
21
+5
WIS
18
+4
CHA
17
+3
Saving Throws DEX +8, INT +9, WIS +8, CHA +7
Skills Deception +7, Insight +8, Perception +8, Stealth +8
Damage Resistances psychic
Condition Immunities Charmed, Frightened
Senses Truesight 30 ft., passive Perception 18
Languages Common, Quori; telepathy 120 ft.
Challenge 11 (7,200 XP)

Spellcasting

Slayer's Puppet (1/Day). The mindkiller casts Dominate Person, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).

Actions

Multiattack. The mindkiller makes two Nightmare Whisper attacks.

Nightmare Whisper. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 30 ft. Hit:27 (5d8 + 5) Psychic damage, and the target has the Frightened condition until the start of the mindkiller's next turn. If the target is already Frightened, it instead takes an extra 10 (3d6) Psychic damage.

Primal Fear (1/Day). Wisdom Saving Throw: DC 17, each creature in a 30-foot-radius Sphere centered on a point the mindkiller can see within 120 feet. Failure: 35 (10d6) Psychic damage, and the target has the Frightened condition until the start of the mindkiller's next turn. While Frightened in this way, the target can do only one of the following on each of its turns: move, take an action, or take a Bonus Action. Success: Half damage only.

Lore

Mindkillers are the assassins of the Dreaming Dark, sent to terrify their foes before striking to kill. Mindkillers force foes to attack their own allies, causing physical and emotional devastation to grow the power of the Dreaming Dark.