Sources
CR
Type
Size
Alignment
Movement

Emerald Claw Commander

Small/Medium Humanoid, Lawful Evil

Armor Class 20
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
18
+4
DEX
11
+0
CON
15
+2
INT
15
+2
WIS
12
+1
CHA
14
+2
Saving Throws CON +4, WIS +3
Skills Athletics +6, Intimidation +4, Perception +3
Senses passive Perception 13
Languages Common, Dwarvish
Challenge 4 (1,100 XP)

Traits

Aura of Authority. While in a 30-foot Emanation originating from the commander, the commander and its allies have Advantage on attack rolls and saving throws, provided the commander doesn't have the Incapacitated condition.

Actions

Multiattack. The commander makes two attacks, using Flail or Javelin in any combination.

Flail. Melee Attack Roll: +6, reach 5 ft. Hit:8 (1d8 + 4) Bludgeoning damage—plus 7 (2d6) Necrotic damage if the commander is Bloodied—and the target has Disadvantage on its next attack roll before the start of the commander's next turn.

Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit:7 (1d6 + 4) Piercing damage—plus 7 (2d6) Necrotic damage if the commander is Bloodied.

Lore

Emerald Claw commanders lead large groups of soldiers, inspiring the fanatical devotion of Humanoids and Undead alike.