Sources
CR
Type
Size
Alignment
Movement

Dreaming Dark Infiltrator

Small/Medium Humanoid, Lawful Evil

Armor Class 15
Hit Points 104 (16d8 + 32)
Speed 30 ft.
STR
14
+2
DEX
17
+3
CON
15
+2
INT
18
+4
WIS
16
+3
CHA
17
+3
Saving Throws INT +7, WIS +6, CHA +6
Skills Deception +6, Insight +6, Stealth +6
Damage Resistances psychic
Senses Truesight 30 ft., passive Perception 13
Languages Common, Quori; telepathy 120 ft.
Challenge 7 (2,900 XP)

Spellcasting

Spellcasting. The infiltrator casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 15):

1/day: Synaptic Static

3/day: Detect Thoughts

Actions

Multiattack. The infiltrator makes three Mind Blade attacks.

Mind Blade. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 30 ft. Hit:14 (3d6 + 4) Psychic damage.

Bonus Actions

Mind Curse. Wisdom Saving Throw: DC 15, one creature hit by the infiltrator's Mind Blade attack this turn. Failure: The target takes 14 (4d6) Psychic damage and is cursed. While cursed in this way, it has Disadvantage on attack rolls against the infiltrator, and the infiltrator always knows its location while it and the infiltrator are on the same plane of existence. A cursed creature repeats the save whenever it finishes a Short or Long Rest, ending the effect on itself on a success. Success: Half damage only.

Lore

Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators' combat prowess against those enemies.