Spellcasting. The infiltrator casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 15):
1/day: Synaptic Static
3/day: Detect Thoughts
Multiattack. The infiltrator makes three Mind Blade attacks.
Mind Blade. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 30 ft. Hit:14 (3d6 + 4) Psychic damage.
Mind Curse. Wisdom Saving Throw: DC 15, one creature hit by the infiltrator's Mind Blade attack this turn. Failure: The target takes 14 (4d6) Psychic damage and is cursed. While cursed in this way, it has Disadvantage on attack rolls against the infiltrator, and the infiltrator always knows its location while it and the infiltrator are on the same plane of existence. A cursed creature repeats the save whenever it finishes a Short or Long Rest, ending the effect on itself on a success. Success: Half damage only.
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators' combat prowess against those enemies.