Sources
CR
Type
Size
Alignment
Movement

Harrow Hawk

Tiny Undead, Unaligned

Armor Class 13
Hit Points 25 (10d4)
Speed 10 ft., fly 60 ft.
STR
5
-3
DEX
16
+3
CON
10
+0
INT
2
-4
WIS
14
+2
CHA
7
-2
Skills Perception +6, Stealth +5
Damage Immunities poison
Condition Immunities Exhaustion, Poisoned
Senses darkvision 120 ft., passive Perception 16
Languages
Challenge 1 (200 XP)

Actions

Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:8 (2d4 + 3) slashing damage plus 3 (1d6) necrotic damage.

Plane Shift (2/Day). The hawk casts Plane Shift on itself, requiring no spell components and using Wisdom as the spellcasting ability.

Bonus Actions

Shadow Dash. When the hawk is in dim light or darkness, it teleports up to 30 feet to an unoccupied space it can see that is also in dim light or darkness. The hawk then has advantage on the first melee attack it makes before the end of the turn.

Lore

When a beloved animal companion dies traumatically alongside its master, the beast might rise again as an Undead. Falcons, ravens, and other birds of prey that suffer this fate are known as harrow hawks, and they prowl abandoned battlefields and cemeteries, looking for corpses to eat and living creatures to hunt. A harrow hawk can even travel the multiverse, flying magically from one world to another.