Sources
CR
Type
Size
Alignment
Movement

Sage

Medium Humanoid (any race), Unaligned

Armor Class 10
Hit Points 22 (5d8)
Speed 30 ft.
STR
8
-1
DEX
10
+0
CON
10
+0
INT
18
+4
WIS
15
+2
CHA
11
+0
Skills Arcana +8, History +8, Insight +4, Investigation +8, Medicine +6, Nature +8, Religion +8
Senses passive Perception 12
Languages Common plus any four languages
Challenge 1/2 (100 XP)

Spellcasting

Spellcasting. The sage casts one of the following spells, using Intelligence as the spellcasting ability (save DC 14, +6 to hit with spell attacks):

At will: light, mage hand, mending

1/day each: dispel magic, levitate, locate object, see invisibility, sending, tongues, unseen servant

3/day each: comprehend languages, detect magic, identify

Actions

Shocking Grasp (Cantrip). Melee Spell Attack: +6 to hit (with advantage if the target is wearing armor made of metal), reach 5 ft., one creature. Hit:9 (2d8) lightning damage, and the target can't take reactions until the start of its next turn.

Reactions

Shield (1st-Level Spell; 3/Day). When the sage is hit by an attack or targeted by a magic missile spell, it calls forth an invisible barrier of magical force that protects it. Until the start of its next turn, the sage has a +5 bonus to AC, including against the triggering attack, and it takes no damage from magic missile.

Lore

Candlekeep's resident lore experts are master sages and sages who dedicate themselves to scholarship above all.