Spellcasting. The sage casts one of the following spells, using Intelligence as the spellcasting ability (save DC 14, +6 to hit with spell attacks):
At will: light, mage hand, mending
1/day each: dispel magic, levitate, locate object, see invisibility, sending, tongues, unseen servant
3/day each: comprehend languages, detect magic, identify
Shocking Grasp (Cantrip). Melee Spell Attack: +6 to hit (with advantage if the target is wearing armor made of metal), reach 5 ft., one creature. Hit:9 (2d8) lightning damage, and the target can't take reactions until the start of its next turn.
Shield (1st-Level Spell; 3/Day). When the sage is hit by an attack or targeted by a magic missile spell, it calls forth an invisible barrier of magical force that protects it. Until the start of its next turn, the sage has a +5 bonus to AC, including against the triggering attack, and it takes no damage from magic missile.
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