Spellcasting. Koh Tam casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 17):
At will: False Life, Gentle Repose, Lesser Restoration, Protection from Evil and Good, Speak with Dead
1/day each: Antilife Shell, Blight, Death Ward, Dispel Evil and Good, Greater Restoration, Raise Dead, Regenerate, Revivify, Spiritual Weapon
Arbiter's Touch. Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit:12 (2d6 + 5) radiant damage.
Judgement. Koh Tam judges a creature within 60 feet of him. The target must succeed on a DC 17 Wisdom saving throw or take 50 (10d8 + 5) radiant damage. If the target had fewer hit points than their maximum prior to this attack, the creature takes 70 (10d12 + 5) radiant damage instead.
Arbiter's Light (Recharge 4–6). Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit:70 (10d12 + 5) radiant damage, and the target has the blinded condition until the start of Koh Tam's next turn.
Koh Tam is the powerful head priest of Kelemvor, god of death and the dead, at the Waterdeep cathedral. Seeking to know all the secrets of the realms of the dead, Koh Tam petitioned his god for permission to explore the Nine Hells. The young priest set forth into the infernal realm where he bore witness to horrors beyond mortal imagination and encountered fiendish creatures whose power greatly outmatched his own. The experience forever changed the priest. Rather than sate his curiosity, the…