Sources
CR
Type
Size
Alignment
Movement

Kysh

Medium Humanoid (triton), Lawful Good

Armor Class 13
Hit Points 27 (5d8 + 5)
Speed 30 ft., swim 30 ft.
STR
14
+2
DEX
16
+3
CON
12
+1
INT
10
+0
WIS
13
+1
CHA
14
+2
Skills Persuasion +4, Survival +3
Senses darkvision 60 ft., passive Perception 11
Languages Common, Primordial
Challenge 1 (200 XP)

Traits

Amphibious. Kysh can breathe air and water.

Emissary of the Sea. Kysh can communicate simple ideas with amphibious and water-breathing beasts. They understand the meaning of his words, but he cannot understand them in return.

Spellcasting

Innate Spellcasting. Kysh's spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He can cast the following spell, requiring only verbal components:

1/day: fog cloud

Actions

Multiattack. Kysh makes two melee attacks with his spear.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft, one target. Hit:5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Lore

A prisoner of the sahuagin in The Final Enemy, Kysh is a defender of the deep sea realms who is ready to join the party in their struggle. Tritons are folk of the Elemental Plane of Water who journeyed to the Material Plane to watch over the dark places of the ocean depths. They stand guard over portals, deep sea chasms, and other places where foul monsters might emerge. When such threats appear, the tritons take up arms to drive them from the world.