Sources
CR
Type
Size
Alignment
Movement

Lizardfolk Commoner

Medium Humanoid (lizardfolk), Neutral

Armor Class 13 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft., swim 30 ft.
STR
15
+2
DEX
10
+0
CON
12
+1
INT
7
-2
WIS
12
+1
CHA
7
-2
Skills Perception +3, Stealth +2, Survival +3
Senses passive Perception 13
Languages Draconic
Challenge 1/4 (50 XP)

Traits

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage.

Lore

These lizardfolk, found wandering the halls in Danger at Dunwater, are just as fierce as their armed kin, and can equip themselves with weapons and shields if such are available.