Sources
CR
Type
Size
Alignment
Movement

Topaz Dragon Wyrmling

Medium Dragon (gem), Chaotic Neutral

Armor Class 16 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft., fly 60 ft., swim 30 ft.
STR
15
+2
DEX
12
+1
CON
13
+1
INT
14
+2
WIS
13
+1
CHA
14
+2
Saving Throws DEX +3, CON +3, WIS +3, CHA +4
Skills Intimidation +6, Perception +5, Stealth +3
Damage Resistances cold, necrotic
Senses blindsight 10 ft., darkvision 120 ft., passive Perception 15
Languages Draconic
Challenge 2 (450 XP)

Traits

Amphibious. The dragon can breathe both air and water.

Spellcasting

Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 12):

1/day each: bane

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:7 (1d10 + 2) piercing damage plus 2 (1d4) necrotic damage.

Desiccating Breath (Recharge 5–6). The dragon exhales yellowish necrotic energy in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw. On a failed save, the creature takes 21 (6d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn't weakened.

Lore

Decay and despair are bound up in the nature of topaz dragons, thanks to the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal beings and their creations are ultimately doomed to death and decomposition, and the dragons' demeanor is typically morbid and curmudgeonly as a result.