Sources
CR
Type
Size
Alignment
Movement

Necromite of Myrkul

Medium Humanoid (human), Neutral Evil

Armor Class 11
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR
10
+0
DEX
13
+1
CON
15
+2
INT
16
+3
WIS
11
+0
CHA
10
+0
Skills Arcana +5, Religion +5
Senses passive Perception 10
Languages Abyssal, Common, Infernal
Challenge 1/2 (100 XP)

Actions

Skull Flail. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:4 (1d8) bludgeoning damage.

Claws of the Grave. Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit:8 (2d4 + 3) necrotic damage.

Lore

Those who follow Myrkul are either wizards or those who seek to master the necromantic arts.