Sources
CR
Type
Size
Alignment
Movement

Reaper of Bhaal

Medium Humanoid (human), Chaotic Evil

Armor Class 15
Hit Points 27 (5d8 + 5)
Speed 40 ft.
STR
11
+0
DEX
20
+5
CON
13
+1
INT
15
+2
WIS
12
+1
CHA
16
+3
Skills Intimidation +5, Perception +3, Persuasion +5, Stealth +9
Senses darkvision 60 ft., passive Perception 13
Languages Common
Challenge 2 (450 XP)

Traits

Aura of Murder. As long as the reaper is not incapacitated, hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such damage.

Spellcasting

Innate Spellcasting. The reaper's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

1/day each: charm person, disguise self, sanctuary

Actions

Multiattack. The reaper makes two dagger attacks and uses Shroud Self.

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:7 (1d4 + 5) piercing damage.

Shroud Self. The reaper magically turns invisible until the start of its next turn. This invisibility ends if the reaper makes an attack roll, makes a damage roll, or casts a spell.

Lore

Bhaal's cultists emulate their deity, carrying out gruesome murders to spread fear and horror. They are charming and disarming when they wish, but in combat their true, bloodthirsty nature comes to the fore.