Sources
CR
Type
Size
Alignment
Movement

Thurstwell Vanthampur

Medium Humanoid (human), Lawful Evil

Armor Class 9
Hit Points 5 (2d8 - 4)
Speed 30 ft.
STR
7
-2
DEX
8
-1
CON
6
-2
INT
15
+2
WIS
17
+3
CHA
12
+1
Skills Deception +3, Insight +5, Perception +5, Religion +4
Senses passive Perception 15
Languages Common, Elvish, Infernal
Challenge 1/8 (25 XP)

Traits

Dark Devotion. Thurstwell has advantage on saving throws against being charmed or frightened.

Spellcasting

Spellcasting. Thurstwell is a 2nd-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13). He has the following cleric spells prepared:

Cantrips (at will): guidance, sacred flame (see "Actions" below), thaumaturgy

1st level (3 slots): command, detect evil and good, sanctuary

Actions

Sacred Flame (Cantrip). Flame-like radiance descends on one creature Thurstwell can see within 60 feet of him. The target must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) radiant damage, gaining no benefit from cover.

Lore

Thurstwell is a pale and sullen recluse in his forties. A veritable shut-in, he uses imps to spy on his brothers, Amrik and Mortlock. Thurstwell resents both of them—Amrik for being their mother's favorite, and Mortlock for being a monstrous dolt.