Sources
CR
Type
Size
Alignment
Movement

Initiate of the Comet

Medium Humanoid (warlock), Any alignment

Armor Class 12
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
12
+1
DEX
14
+2
CON
16
+3
INT
11
+0
WIS
13
+1
CHA
17
+3
Saving Throws WIS +3, CHA +5
Skills Arcana +2
Senses passive Perception 11
Languages Common plus any one language
Challenge 4 (1,100 XP)

Traits

Magic Resistance. The initiate has advantage on saving throws against spells and other magical effects.

Spellcasting

Spellcasting. The initiate casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):

At will: Mage Hand, Thaumaturgy

1/day each: Dimension Door, Divination, Enthrall

Actions

Multiattack. The initiate makes two Comet Strike attacks.

Comet Strike. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit:14 (2d10 + 3) force damage.

Reactions

Moment of Foresight (1/Day). When hit by an attack roll, the initiate can force the attacker to reroll it and use the new roll, possibly causing the attack to miss.

Lore

Once initiated into the Heralds of the Comet, members learn magical divination practices that give them glimpses into the future.