Magic Resistance. The initiate has advantage on saving throws against spells and other magical effects.
Spellcasting. The initiate casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At will: Mage Hand, Thaumaturgy
1/day each: Dimension Door, Divination, Enthrall
Multiattack. The initiate makes two Comet Strike attacks.
Comet Strike. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit:14 (2d10 + 3) force damage.
Moment of Foresight (1/Day). When hit by an attack roll, the initiate can force the attacker to reroll it and use the new roll, possibly causing the attack to miss.
Once initiated into the Heralds of the Comet, members learn magical divination practices that give them glimpses into the future.