Sources
CR
Type
Size
Alignment
Movement

Minotaur Archaeologist

Medium Humanoid, Any alignment

Armor Class 11 (natural armor)
Hit Points 18 (4d8)
Speed 30 ft.
STR
12
+1
DEX
10
+0
CON
11
+0
INT
13
+1
WIS
12
+1
CHA
10
+0
Skills Arcana +3, History +5, Perception +5, Religion +3
Senses passive Perception 15
Languages Common
Challenge 1/4 (50 XP)

Traits

Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.

Actions

Gore. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:4 (1d6 + 1) piercing damage. If the minotaur moved at least 10 feet straight toward the target immediately before it hit, the target takes an extra 3 (1d6) piercing damage, and if the target is a Large or smaller creature, it must succeed on a DC 11 Strength saving throw or be pushed up to 10 feet from the minotaur and have the prone condition.