Spellcasting. Quill casts one of the following spells using Charisma as the spellcasting ability (save DC 17):
At will: light, mage hand, prestidigitation
1/day each: mind blank, teleport
3/day each: detect magic, dispel magic, faerie fire, hold monster
Multiattack. Quill makes two attacks with his dagger and uses Supreme Mockery.
Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:6 (1d4 + 4) piercing damage.
Quill's Fable (Recharge). Quill utters a short fable while targeting up to five creatures within 30 feet of him that he can see. Each target that can hear Quill's magical fable must make a DC 17 Wisdom saving throw, taking 36 (8d8) psychic damage on a failed save, or half as much damage on a successful one.
Supreme Mockery. Quill hurls a string of insults laced with enchantments at a creature he can see within 60 feet of him. If the creature can hear Quill (though it need not understand him), it must succeed on a DC 17 Wisdom saving throw or take 66 (12d10) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
Quill is a charismatic bard who carries himself with a quiet confidence that doesn't hint at the full extent of his skills or powers. His handsome features are marred by a scar that curves from the top of his left cheekbone down to his jaw, though he doesn't consider the scar disfiguring. If asked about the scar, he explains that he got it years ago when the man who burned down his home village slashed his face with a dagger. It serves as a grim reminder of his past.