Sources
CR
Type
Size
Alignment
Movement

Faerl

Medium Humanoid (elf), Neutral Evil

Armor Class 15 (breastplate)
Hit Points 9 (2d8)
Speed 30 ft.
STR
11
+0
DEX
12
+1
CON
11
+0
INT
12
+1
WIS
14
+2
CHA
16
+3
Skills Deception +5, Insight +4, Persuasion +5
Senses passive Perception 12
Languages Common, Elvish
Challenge 1/8 (25 XP)

Traits

Fey Ancestry. Faerl has advantage on saving throws against being charmed, and magic can't put him to sleep.

Actions

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:5 (1d8 + 1) piercing damage.

Reactions

Parry. Faerl adds 2 to his AC against one melee attack that would hit it. To do so, he must see the attacker and be wielding a melee weapon.

Lore

Faerl, a neutral evil wood elf, is proud and cruel. He believes that he must be in control at all times. He dresses in pompous finery and an oversized red hat. He speaks precisely, but in a volume so low that it forces people to pay close attention to him.