Sources
CR
Type
Size
Alignment
Movement

Sir Jared

Medium Humanoid, Neutral Good

Armor Class 20 (plate armor, shield)
Hit Points 90 (12d8 + 36)
Speed 30 ft.
STR
18
+4
DEX
12
+1
CON
17
+3
INT
13
+1
WIS
14
+2
CHA
17
+3
Saving Throws STR +7, CON +6
Skills Arcana +4, Athletics +7, Persuasion +6, Survival +5
Condition Immunities Blinded, Charmed, Frightened
Senses passive Perception 12
Languages Common, Halfling
Challenge 5 (1,800 XP)

Actions

Multiattack. Jared makes three Longsword attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:8 (1d8 + 4) slashing damage plus 4 (1d8) radiant damage. On a roll of 19 or 20, Jared scores a critical hit.

Reactions

Protect Ally. When a creature Jared can see attacks a target other than Jared that is within 5 feet of him, Jared imposes disadvantage on the attack roll.

Lore

Jared is a wandering knight who makes an excellent contact for groups that have Solar Bastion patronage. A former mercenary, Jared credits Hilarion with helping him change his ways and use his skills for good instead of gold, but he feels unworthy of the organization and has grown lonely after so long away from the Solar Bastion.