Sources
CR
Type
Size
Alignment
Movement

Scuttling Serpentmaw

Small Aberration, Unaligned

Armor Class 17 (natural armor)
Hit Points 65 (10d6 + 30)
Speed 30 ft.
STR
16
+3
DEX
14
+2
CON
16
+3
INT
3
-4
WIS
11
+0
CHA
3
-4
Skills Stealth +6
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages
Challenge 4 (1,100 XP)

Traits

Amphibious. The serpentmaw can breathe air and water.

Pack Tactics. The serpentmaw has advantage on an attack roll against a creature if at least one of the serpentmaw's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The serpentmaw makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit:10 (2d6 + 3) piercing damage, or 17 (4d6 + 3) piercing damage if the serpentmaw had advantage on the attack roll.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) slashing damage.

Lore

A scuttling serpentmaw looks like an unusually large crab with a sleek black shell. It lurks in crevasses and deep underwater canyons. Once spotted, it scuttles toward its prey and reveals its most formidable feature: an armored maw concealed on the back of its shell. This serpentine appendage can extend out from the shell to tear into prey.