Sources
CR
Type
Size
Alignment
Movement

Nine-Fingers Keene

Medium Humanoid (human), Neutral

Armor Class 15 (leather armor)
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
12
+1
DEX
18
+4
CON
14
+2
INT
13
+1
WIS
17
+3
CHA
14
+2
Saving Throws DEX +7, INT +4
Skills Acrobatics +10, Deception +5, Insight +6, Intimidation +5, Perception +6, Sleight of Hand +10, Stealth +10
Senses passive Perception 16
Languages Common, Thieves' cant
Challenge 5 (1,800 XP)

Traits

Cunning Action. On each of her turns in combat, Nine-Fingers can use a bonus action to take the Dash, Disengage, or Hide action.

Dagger Thrower. Nine-Fingers adds double her proficiency bonus to the damage she deals on ranged attacks made with daggers (already factored into her attacks).

Actions

Multiattack. Nine-Fingers attacks three times with her daggers.

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:6 (1d4 + 4) piercing damage, plus 6 piercing damage if it's a ranged attack.

Reactions

Uncanny Dodge. Nine-Fingers halves the damage that she takes from an attack that hits her. She must be able to see the attacker.

Lore

The current leader of the Guild, Nine-Fingers Keene, disdains flashy garb and illusion magic. She appears to the world as she is: an unassuming woman of middling age and build. Her forgettable looks have proven her greatest asset as a thief, as her victims have trouble recognizing her even when they meet her again face-to-face. Keene's leadership over the years earned her a reputation of thoughtful pragmatism. When necessary, she seeks revenge for offenses against the Guild—provided doing so is…