Sources
CR
Type
Size
Alignment
Movement

Crystal Cave Merfolk

Medium Humanoid (merfolk), Neutral

Armor Class 11
Hit Points
Speed 10 ft., swim 40 ft.
STR
10
+0
DEX
13
+1
CON
12
+1
INT
11
+0
WIS
11
+0
CHA
12
+1
Senses passive Perception 0
Languages
Challenge 1/8 (25 XP)

Traits

Amphibious. The merfolk can breathe air and water.

Siren Song. Lovely singing voices charm every humanoid or giant within 300 feet. The targets must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends.

Actions

Bite. Melee Weapon Attack: +2 to hit, one target. Hit:3 (1d6) piercing damage.

Lore

The Crystal Cave merfolk have long, flowing fins and silvery scales. They have lovely, melodic voices that are enhanced by the vibrating crystals of the cave in which they dwell.