Sources
CR
Type
Size
Alignment
Movement

Astral Elf Commander

Medium Humanoid, Any alignment

Armor Class 17 (half plate)
Hit Points 143 (26d8 + 26)
Speed 30 ft.
STR
12
+1
DEX
15
+2
CON
13
+1
INT
18
+4
WIS
18
+4
CHA
18
+4
Saving Throws DEX +5, CON +4, WIS +7, CHA +7
Skills Deception +7, History +7, Intimidation +7, Survival +7
Senses darkvision 60 ft., passive Perception 14
Languages Celestial, Common, Elvish
Challenge 7 (2,900 XP)

Traits

Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.

Unusual Nature. The elf doesn't require sleep.

Spellcasting

Spellcasting. The elf casts the following spell, using Wisdom as the spellcasting ability:

2/day: teleport

Actions

Multiattack. The elf makes two Longsword or Longbow attacks.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage when used with two hands, plus 14 (4d6) radiant damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit:6 (1d8 + 2) piercing damage plus 14 (4d6) radiant damage.

Lore

An astral elf commander leads warriors into battle and usually has one or more spelljamming ships under their command. A commander channels the radiant energy of starlight through their weapons, and they can rescue warriors from a perilous situation by using their gods-given power of teleportation.