Sources
CR
Type
Size
Alignment
Movement

Githyanki Xenomancer

Medium Humanoid (druid, gith), Any alignment

Armor Class 14
Hit Points 157 (21d8 + 63)
Speed 30 ft.
STR
14
+2
DEX
18
+4
CON
17
+3
INT
15
+2
WIS
18
+4
CHA
13
+1
Saving Throws DEX +8, CON +7, WIS +8
Skills Animal Handling +8, Nature +6, Perception +8, Survival +8
Senses passive Perception 18
Languages Gith plus any four languages
Challenge 9 (5,000 XP)

Spellcasting

Spellcasting (Psionics). The githyanki casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 16):

At will: druidcraft, light, mage hand (the hand is invisible)

1/day each: dominate monster, forcecage, plane shift, telekinesis

2/day each: invisibility (self only), pass without trace (self only)

Actions

Multiattack. The githyanki makes three Staff attacks, three Telekinetic Bolt attacks, or a combination thereof.

Staff. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage when used with two hands, plus 14 (4d6) psychic damage.

Telekinetic Bolt. Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit:20 (3d10 + 4) force damage.

Bonus Actions

Astral Step (Recharge 4–6). The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.

Lore

A githyanki xenomancer travels to the farthest reaches of Wildspace and the Astral Sea, even visiting worlds of the Material Plane from time to time, to study and catalog creatures it has never encountered before. Friendly contact with sapient creatures can bring the xenomancer's diplomatic skills to the forefront, while hostile contact becomes a test of the xenomancer's survival skills.