Sources
CR
Type
Size
Alignment
Movement

Kindori

Gargantuan Celestial, Unaligned

Armor Class 11 (natural armor)
Hit Points 202 (15d20 + 45)
Speed 0 ft., fly 60 ft. (hover)
STR
25
+7
DEX
7
-2
CON
17
+3
INT
6
-2
WIS
14
+2
CHA
7
-2
Senses darkvision 120 ft., passive Perception 12
Languages
Challenge 7 (2,900 XP)

Traits

Unusual Nature. The kindori doesn't require food, drink, or air.

Actions

Tail. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit:23 (3d10 + 7) bludgeoning damage.

Bonus Actions

Flashing Eyes (Recharge). The kindori emits bright light in a 120-foot cone. Each creature in the cone must succeed on a DC 14 Wisdom saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Lore

A kindori lacks a noticeable mouth. The leading edge of its body is dotted with small eyes that can emit bright beams of light, which the creature uses to blind predators before making its escape. Kindori communicate with one another over long distances by sending flashes of light from their eyes and draw their nourishment from the light of suns and stars.