Magic Resistance. Jenevere has advantage on saving throws against spells and other magical effects.
Spellcasting. Jenevere casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):
At will: Bless, Detect Evil and Good
1/day: Foresight
2/day each: Commune, Heal, Legend Lore, Raise Dead, Scrying
Multiattack. Jenevere makes three Radiant Touch attacks.
Radiant Touch. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit:33 (6d8 + 6) radiant damage.
Forgiveness (2/Day). Jenevere selects a target within 10 feet. The target is freed from any curse, disease, poison, blindness, or deafness. If the target is a Fiend, it must succeed on a DC 21 saving throw or have disadvantage on all attack rolls for 24 hours.
It was Jenevere's role to watch the mortal planes for individuals of particular virtue. Forbidden to intervene, she would record their struggles and deeds, to be brought in evidence when their souls migrated to their final reward. After centuries of meek observation, she petitioned for more active divine involvement in the fates of those she watched. She was refused. It was too much for her. Against the strictures of her role, she visited the mortal realms to interfere. No grand drawing of…