Sources
CR
Type
Size
Alignment
Movement

Star Lancer

Large Celestial, Neutral

Armor Class 15 (natural armor)
Hit Points 60 (8d10 + 16)
Speed 0 ft., fly 50 ft.
STR
18
+4
DEX
15
+2
CON
15
+2
INT
10
+0
WIS
13
+1
CHA
8
-1
Saving Throws DEX +4, CON +4
Skills Perception +3, Stealth +4
Damage Resistances radiant
Senses passive Perception 13
Languages Celestial, telepathy 120 ft.
Challenge 2 (450 XP)

Traits

Flyby. The star lancer doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Actions

Horn. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:7 (1d6 + 4) piercing damage. If the star lancer moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 10 (3d6) piercing damage.

Invisibility Cloak (3/Day). The star lancer and one creature riding it (chosen by the star lancer) magically turn invisible. This effect lasts until the star lancer or a creature riding it attacks or casts a spell, or until the star lancer's concentration ends (as if concentrating on a spell). Any equipment worn or carried by the invisible creatures is also invisible for the duration of the Invisibility Cloak.

Lore

Drifting in the Astral Sea are the petrified husks of dead gods, their colossal bodies riddled with natural tunnels and caverns. While exploring the innards of one of these dead gods, githyanki xenomancers found a vast cavern containing scores of winged creatures they had never encountered before. The cavern's denizens used telepathy to question the githyanki interlopers, who promptly suggested an alliance. The winged creatures quickly developed a fondness for the githyanki.