Sources
CR
Type
Size
Alignment
Movement

Barachiel

Medium Celestial, Lawful Good

Armor Class 18 (plate)
Hit Points 136 (16d8 + 64)
Speed 30 ft., fly 50 ft.
STR
18
+4
DEX
12
+1
CON
18
+4
INT
11
+0
WIS
14
+2
CHA
20
+5
Saving Throws CON +9, WIS +7
Damage Resistances necrotic, poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses passive Perception 12
Languages Celestial, Common, Infernal
Challenge 13 (10,000 XP)

Actions

Multiattack. Barachiel makes three Greatsword attacks.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit:11 (2d6 + 4) slashing damage plus 22 (5d8) radiant damage.

Purifying Flames (Recharge 4–6). Barachiel wreathes his sword in white flame, then makes a Greatsword attack. On a hit, the target takes an additional 45 (7d12) fire damage plus 45 (7d12) radiant damage. The target must succeed on a DC 18 Charisma saving throw or have the stunned condition until the end of their next turn.

Reactions

Parry. Barachiel adds 5 to his AC against one attack. To do so, Barachiel must see the attacker and be wielding a melee weapon.

Lore

Barachiel is an aasimar that was born in the city of Elturel; a bastion of justice and symbol of good in the Forgotten Realms. His mother was the angel Zariel, the patron of Elturel. Barachiel grew up to become a Hellrider—the holy warriors that defend the city of Elturel. However, he gave up his freedom to become an agent of Mount Celestia so that he could try and save his mother. Zariel had been seduced and corrupted by Asmodeus. Now, as an archdevil, she rules the first layer of the Nine…