Fey Step (Recharge 4–6). As a bonus action, Smiler can teleport up to 30 feet to an unoccupied space that he can see or to the empty seat of his infernal war machine.
Magic Resistance. Smiler has advantage on saving throws against spells and other magical effects.
Equipment. Smiler wears +2 leather armor. He carries seven soul coins in a bag and a +1 shortsword
Innate Spellcasting. Smiler's innate spellcasting ability is Charisma (spell save DC 15). He can innately cast the following spells, requiring no material components:
At will: charm person, Tasha's hideous laughter
1/day each: hallucinatory terrain, Otto's irresistible dance
3/day each: confusion, enthrall, suggestion
Multiattack. Smiler makes two weapon attacks. He can cast a spell in place of one of these attacks.
+1 Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit:9 (1d6 + 6) piercing damage.
Smiler has an unnerving smile—hence his name.