Sources
CR
Type
Size
Alignment
Movement

Talon Beast

Large Monstrosity, Unaligned

Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 40 ft.
STR
22
+6
DEX
14
+2
CON
19
+4
INT
5
-3
WIS
12
+1
CHA
5
-3
Skills Perception +4
Condition Immunities Frightened
Senses darkvision 60 ft., passive Perception 14
Languages
Challenge 7 (2,900 XP)

Traits

Magic Resistance. The talon beast has advantage on saving throws against spells and other magical effects.

Sense Magic. The talon beast can detect and pinpoint the location of magic within 120 feet of itself.

Actions

Multiattack. The talon beast makes two Talon attacks or a Talon attack and a Beak attack.

Beak. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit:17 (2d10 + 6) piercing damage, and if the target has any spell effects on itself or any magic items in its possession, the target must make a DC 15 Charisma saving throw. On a failed save, a random spell effect on the target ends. If the target has no spell effects on it, one random magic item in its possession has its magical properties suppressed for 1 minute. If the item is a potion or scroll, it becomes nonmagical instead.

Talon. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit:15 (2d8 + 6) slashing damage, and the target has the grappled condition (escape DC 17). Until the grapple ends, the target has the restrained condition, and the talon beast can't use Talon on another target.

Lore

Talon beasts are hairless quadrupeds that have vulturelike heads and talons. They can sense the presence of magic and feed on it, absorbing spells and the power of magic items. But magic isn't enough to sustain them, so they also hunt other living things. A talon beast thrives in the wilderness, but in its search for magic, it often prowls settlements, ruins, catacombs, or the Underdark.