Sources
CR
Type
Size
Alignment
Movement

Astral Elf Honor Guard

Medium Humanoid, Any alignment

Armor Class 17 (half plate)
Hit Points 93 (17d8 + 17)
Speed 30 ft.
STR
14
+2
DEX
15
+2
CON
12
+1
INT
17
+3
WIS
16
+3
CHA
16
+3
Saving Throws WIS +6, CHA +6
Skills Intimidation +6, Perception +6, Survival +6
Senses darkvision 60 ft., passive Perception 16
Languages Celestial, Common, Elvish
Challenge 5 (1,800 XP)

Traits

Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.

Unusual Nature. The elf doesn't require sleep.

Actions

Multiattack. The elf makes two Longsword or Radiant Ray attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:11 (2d8 + 2) slashing damage, or 13 (2d10 + 2) slashing damage when used with two hands, plus 10 (3d6) radiant damage.

Radiant Ray. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit:22 (4d10) radiant damage.

Lore

The safety of important individuals and locations is entrusted to astral elf honor guards, highly trained warriors who are more than capable of holding their own in combat.