Sources
CR
Type
Size
Alignment
Movement

Murder Comet

Medium Elemental, Neutral Evil

Armor Class 19 (natural armor)
Hit Points 66 (7d8 + 35)
Speed 0 ft., fly 120 ft.
STR
15
+2
DEX
15
+2
CON
20
+5
INT
6
-2
WIS
10
+0
CHA
6
-2
Damage Immunities fire, poison
Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned, Prone, Unconscious
Senses darkvision 240 ft., passive Perception 10
Languages Ignan, Terran
Challenge 5 (1,800 XP)

Traits

Explode. When the comet drops to 0 hit points, it explodes in a 20-foot-radius sphere centered on itself. Each creature in the sphere must make a DC 16 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.

Flyby. The comet doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Illumination. The comet sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

Siege Monster. The comet deals double damage to objects and structures.

Unusual Nature. The comet doesn't require air, food, drink, or sleep.

Actions

Multiattack. The comet makes one Slam attack and one Spit Fire attack.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d8 + 2) bludgeoning damage plus 7 (2d6) fire damage.

Spit Fire. Ranged Weapon Attack: +5 to hit, range 60 ft., one target. Hit:13 (2d10 + 2) fire damage.

Lore

Evil spellcasters create murder comets by combining the essence of earth elementals with that of fire elementals. A murder comet looks like a screaming stone head wreathed in flame. It trails fire behind it as it flies through Wildspace, either singly or in a posse with other murder comets, looking for ships, crews, and other unsuspecting targets to destroy.