Sources
CR
Type
Size
Alignment
Movement

Mist Hulk

Large Elemental, Chaotic Neutral

Armor Class 15
Hit Points 94 (9d10 + 45)
Speed 0 ft., fly 40 ft. (hover)
STR
18
+4
DEX
21
+5
CON
20
+5
INT
11
+0
WIS
13
+1
CHA
16
+3
Saving Throws CON +8, WIS +4, CHA +6
Skills Perception +4, Stealth +8
Damage Resistances thunder
Damage Immunities poison
Condition Immunities Exhaustion, Paralyzed, Poisoned, Restrained
Senses passive Perception 14
Languages Auran, Giant
Challenge 6 (2,300 XP)

Traits

Air Form. The mist hulk can enter another creature's space and stop there. It can move through a space as narrow as 1 inch without squeezing.

Death Burst. When the mist hulk dies, it bursts in a wave of water. Each creature within 10 feet of it must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 11 (2d10) bludgeoning damage and has the prone condition. On a successful save, a creature takes half as much damage only.

Actions

Multiattack. The mist hulk makes two Slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit:16 (2d10 + 5) cold damage.

Hideous Wailing (Recharge 5–6). The mist hulk releases a wail infused with magical anguish. Each creature within 30 feet of it must make a DC 14 Wisdom saving throw. A creature in the mist hulk's space has disadvantage on the saving throw. On a failed save, a creature takes 14 (4d6) psychic damage and has the incapacitated condition for 1 minute. The affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Lore

I mourn for the hulks, all of them. The sight of a mist hulk, in particular, fills me with a melancholy that is hard to shake off.