Unusual Nature. The scavver doesn't require air.
Bite. Melee Weapon Attack: +8 to hit (with advantage if the target is a creature that is missing any hit points), reach 10 ft., one target. Hit:27 (4d10 + 5) piercing damage.
Night scavvers are 15 feet long. Their coloration resembles that of Wildspace itself: white spots (representing stars) sprinkled amid dark patches and patterns of color. They fearlessly invade the air envelopes of spelljamming ships and attack crew members on deck.