Sources
CR
Type
Size
Alignment
Movement

Cradle of the Hill Scion

Gargantuan Elemental, Chaotic Evil

Armor Class 19 (natural armor)
Hit Points 402 (23d20 + 161)
Speed 40 ft.
STR
25
+7
DEX
10
+0
CON
24
+7
INT
9
-1
WIS
16
+3
CHA
10
+0
Saving Throws WIS +10, CHA +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, slashing, from nonmagical attacks
Damage Immunities poison
Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned, Prone
Senses passive Perception 13
Languages Giant, Primordial
Challenge 22 (41,000 XP)

Traits

Awakening of the Scion. The cradle is a container for the scion of Grolantor. When the cradle drops to 0 hit points, its body crumbles to dirt and moss. The scion instantly appears in the space the cradle occupied and uses the cradle's initiative count.

Legendary Resistance (5/Day). If the cradle fails a saving throw, it can choose to succeed instead.

Magic Resistance. The cradle has advantage on saving throws against spells and other magical effects.

Siege Monster. The cradle deals double damage to objects and structures.

Actions

Multiattack. The cradle makes three Slam or Spit Rock attacks in any combination and one Grasping Root attack.

Slam. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit:33 (4d12 + 7) bludgeoning damage.

Spit Rock. Ranged Weapon Attack: +14 to hit, range 120 ft., one target. Hit:25 (4d8 + 7) bludgeoning damage, and the target must succeed on a DC 22 Strength saving throw or have the prone condition.

Grasping Root. Melee Weapon Attack: +14 to hit, reach 30 ft., one creature not grappled by the cradle. Hit:the target has the grappled condition (escape DC 17). Until the grapple ends, the target takes 29 (4d10 + 7) bludgeoning damage at the start of each of its turns. The root has AC 19 and can be severed by dealing 15 or more slashing damage to it on one attack. Cutting the root doesn't hurt the cradle but ends the grapple.

Rolling Hills (Recharge). The cradle magically creates a wave of dirt that extends from a point on the ground within 120 feet of itself. The wave is up to 30 feet long, up to 30 feet tall, and up to 30 feet wide. Each creature in the wave must make a DC 22 Strength saving throw. On a failed save, a creature takes 58 (9d12) bludgeoning damage, has the prone condition, and is buried under dirt. On a successful save, a creature takes half as much damage only.

A buried creature has the restrained condition, has Cover, and can't breathe. As an action, a creature buried in this way, or another creature within 5 feet of it that isn't buried, can make a DC 17 Strength (Athletics) check. On a successful check, the buried creature no longer has the prone or restrained conditions.

Lore

Giants are descended from the All-Father, Annam, and his children. But scions of giants' gods boast a greater claim: they are Annam's grandchildren, and they occupy a privileged place among giants. On some worlds, these scions ruled the first empires of giants until Annam retreated into seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See "Giants of Myth" in chapter 3 for…