Sources
CR
Type
Size
Alignment
Movement

Dum-Dum Goblin

Small Humanoid (goblinoid), Neutral Evil

Armor Class 7
Hit Points
Speed 30 ft.
STR
8
-1
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
8
-1
CHA
8
-1
Senses passive Perception 0
Languages
Challenge 1/4 (50 XP)

Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Catch me if you can!. Dum-Dum Goblins will opt to run and hide before fighting! A DC 15 Dexterity check must be made before they can be attacked.

Scimitar. Melee Weapon Attack: +4 to hit, one target. Hit:3 (1d6 +2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, one target. Hit:6 (1d6 + 2) piercing damage.

Lore

Dum Dum goblins are your average run-of-the-mill goblins that live in the Dankwood. They are led by their chief, Grobble, who loves to eat mushroom pie and send out his gang of goblin thieves to steal stuff. He loves to be flattered and thinks he's the toughest goblin in the Dankwood.