Sources
CR
Type
Size
Alignment
Movement

Albino Dwarf Warrior

Medium Humanoid (dwarf), Any alignment

Armor Class 13 (hide armor)
Hit Points 30 (4d8 + 12)
Speed 25 ft.
STR
13
+1
DEX
13
+1
CON
17
+3
INT
12
+1
WIS
14
+2
CHA
11
+0
Skills Perception +4, Stealth +3, Survival +4
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 14
Languages Common, Dwarvish
Challenge 1/4 (50 XP)

Traits

Dwarven Resilience. The dwarf has advantage on saving throws against poison.

Actions

Handaxe. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:4 (1d6 + 1) slashing damage.

Lore

The albino dwarves of Chult were driven from their subterranean homes by volcanic activity, and those who didn't seek refuge in Port Nyanzaru adapted to living in the jungle. They make armor out of dinosaur hide; shape weapons out of dinosaur bones, flint, and wood; and craft ornate jewelry out of bones, feathers, tusks, and stone beads. Albino dwarves haven't forgotten how to forge metal, but they seldom have the means to do so.