Sources
CR
Type
Size
Alignment
Movement

Hew Hackinstone

Medium Humanoid (dwarf), Chaotic Neutral

Armor Class 13 (hide armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
16
+3
DEX
12
+1
CON
17
+3
INT
9
-1
WIS
11
+0
CHA
9
-1
Skills Survival +4
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 10
Languages any one language (usually Common)
Challenge 2 (450 XP)

Traits

Dwarven Resilience. Hew has resistance to poison damage and advantage on saving throws against being poisoned.

Reckless. At the start of his turn, Hew can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn.

Actions

Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) slashing damage.

Lore

Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.