Hustle. The smuggler can move through the space of any creature that is of a larger size, but it can't stop there.
Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit:5 (1d6 + 2) Piercing damage plus 2 (1d4) Poison damage.
Pistol. Ranged Attack Roll: +4, range 30/90 ft. Hit:7 (1d10 + 2) Piercing damage.
Smugglers employed by the Boromar Clan (mostly halflings) are notoriously hard to catch. These speedy criminals traffic everything from narcotics to illegal arcane weaponry across Sharn.