Sources
CR
Type
Size
Alignment
Movement

Boromar Smuggler

Small Humanoid (halfling), Neutral Evil

Armor Class 13
Hit Points 27 (6d6 + 6)
Speed 40 ft.
STR
11
+0
DEX
15
+2
CON
12
+1
INT
11
+0
WIS
10
+0
CHA
14
+2
Saving Throws DEX +4, WIS +2
Skills Perception +2, Sleight of Hand +6, Stealth +6
Senses passive Perception 12
Languages Common, Halfling, Thieves' cant
Challenge 1/2 (100 XP)

Traits

Hustle. The smuggler can move through the space of any creature that is of a larger size, but it can't stop there.

Actions

Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit:5 (1d6 + 2) Piercing damage plus 2 (1d4) Poison damage.

Pistol. Ranged Attack Roll: +4, range 30/90 ft. Hit:7 (1d10 + 2) Piercing damage.

Lore

Smugglers employed by the Boromar Clan (mostly halflings) are notoriously hard to catch. These speedy criminals traffic everything from narcotics to illegal arcane weaponry across Sharn.