Sources
CR
Type
Size
Alignment
Movement

Tem Temble

Small Humanoid (kender), Chaotic Good

Armor Class 13 (leather armor)
Hit Points 11 (2d6 + 4)
Speed 30 ft.
STR
8
-1
DEX
14
+2
CON
14
+2
INT
10
+0
WIS
14
+2
CHA
14
+2
Saving Throws WIS +4
Skills Insight +4, Medicine +4, Perception +4, Sleight of Hand +4, Stealth +4
Condition Immunities Frightened
Senses passive Perception 14
Languages Common, Kenderspeak
Challenge

Traits

Bonus Proficiencies. Tem is proficient with simple weapons and light armor.

Spellcasting

Spellcasting. Tem's spellcasting ability is Wisdom (spell save DC 12, +4 to spell attacks). She has the following druid spells prepared:

At will: druidcraft, poison spray

1st level (2 slots): healing word

Actions

Hoopak. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 40/160 ft., one target. Hit:4 (1d4 + 2) piercing damage, or 4 (1d4 + 2) bludgeoning damage if Tem used the hoopak's sling to make a ranged attack.

Taunt. Tem launches an infuriating barrage of insults at a creature she can see within 60 feet of her. If the target can hear Tem, it must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn.

Bonus Actions

Elusive. Tem takes the Disengage or Hide action.

Lore

Tem has the soul of a wanderer, though her feet most often take her deep into the wild and forgotten places of the world. Early in her travels, she befriended a winged lizard she named Melon, and the two have become inseparable. She fights the Dragon Armies' advance, channeling the rejuvenating magic of nature through her trusty hoopak to bolster her allies. Tem's mannerisms are similar to a cat's, as she disregards personal space and forever seeks to curl up in…