Sources
CR
Type
Size
Alignment
Movement

Koalinth

Medium Humanoid (goblinoid), Lawful Evil

Armor Class 14 (scale mail)
Hit Points 16 (3d8 + 3)
Speed 30 ft., swim 20 ft.
STR
13
+1
DEX
11
+0
CON
12
+1
INT
11
+0
WIS
10
+0
CHA
11
+0
Saving Throws DEX +2
Skills Athletics +3, Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages Common, Goblin
Challenge 1/2 (100 XP)

Traits

Amphibious. The koalinth can breathe air and water.

Martial Advantage. Once per turn, the koalinth can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the koalinth that isn't incapacitated.

Actions

Trident. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Lore

The koalinth, found in Danger at Dunwater, are martial and aggressive aquatic hobgoblins, with brightly colored faces and functional gills. They are known for their ferocity, and for their hatred of elves.