Sources
CR
Type
Size
Alignment
Movement

Zombie Snake

Tiny Undead, Unaligned

Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft., swim 30 ft.
STR
2
-4
DEX
16
+3
CON
11
+0
INT
1
-5
WIS
10
+0
CHA
3
-4
Senses blindsight 10 ft., passive Perception 10
Languages
Challenge 1/8 (25 XP)

Traits

Undead Fortitude. If damage reduces the snake to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the snake drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.

Lore

Ghoulcallers are necromancers—mages who use black mana to call forth the dead from graveyards. These risen dead are called ghouls, or the unhallowed. The ghoulcaller fills the fragile mind of his or her creation with a single driving purpose, which the ghoul carries out to the best of its ability using whatever skills it has. The result is a grotesque parody of life: risen blacksmiths attempting to "reforge" their opponents, fallen warriors rasping incoherent battle cries, undead murderers…